How do we stop builds from leaking?▼
Limit who gets builds, how they get them and what traces they carry. We move internal and milestone builds to authenticated distribution instead of shared links, give testers and partners access only to the builds they need, and add watermarking where your pipeline supports it so a leak can be traced. Depot access gets scoped, and large or unusual syncs get logged. No control is perfect, but these remove the casual paths most leaks take.
Can you secure Perforce without slowing artists down?▼
Yes. Most of the work is in permissions, authentication and monitoring, not in the sync path itself. We scope access in the protections table by stream and team, add SSO or MFA where your Helix Core setup supports it and log large syncs. Artists keep working at the same speed. We also make sure checkpoints and backups run and get tested, since an unrecoverable depot is a bigger threat to your schedule than any login prompt.
How do we protect our Steamworks and storefront accounts?▼
Treat them like the keys to every player's machine. Limit publishing and build-upload rights to a few people, turn on the strongest MFA each platform supports, use separate accounts for administration and daily work, and remove access the day someone leaves. Some storefronts have added extra verification for pushing builds after past account takeovers. We help configure these settings and review them regularly, along with the email accounts that can reset storefront passwords.
Do you handle console dev kit requirements?▼
We handle the IT side: a tracked inventory with check-in and check-out, a dedicated network segment for kits, secure remote access when kits are used from home and logs of where each kit is. The platform holders set their own security and confidentiality requirements, and those agreements belong to your producer and legal team. We help put the technical controls in place that support whatever those agreements require. Lost kits get reported fast.
Does COPPA apply to our game?▼
It can. COPPA applies to online services, including games, that are directed to children under 13 or knowingly collect personal information from them. Factors include subject matter, art style, audience and marketing. If it applies, it affects accounts, chat, analytics and advertising in the game. Whether your title is covered is a legal question for your counsel. We help on the IT side by securing the systems that hold player data and limiting who can access it.
We're a small indie team. What matters most?▼
Start with the controls that prevent catastrophic loss: MFA on email, Perforce or Git and every storefront account; tested backups of your depot; managed, encrypted laptops; and tight control over who can publish builds. Those cover most of the ways small studios lose a game or a launch. We can set them up quickly and support you as you grow, adding scoped contractor access and build farm controls when you bring on outsourcers.
Do you provide Video Game Studios IT Services in Houston and nearby areas?▼
Yes. LayerLogix is based in the Greater Houston area and delivers video game studios IT services to businesses across Houston and the surrounding communities, including The Woodlands, Spring, Katy, Sugar Land, Conroe, Cypress, and Pearland. For most Houston-area clients we can be on-site the same day when something needs hands-on attention, and our help desk is available during business hours, with after-hours emergency support. Call 713-571-2390 to check coverage for your specific address.
What does Video Game Studios IT Services cost for a Houston business?▼
Pricing depends on your size and what you need, so we do not publish a one-size-fits-all number — but Houston businesses generally pay a flat, predictable monthly fee rather than surprise hourly bills. We start with a free, no-obligation assessment of your current setup, then give you a clear quote in plain English with no hidden costs. That way you know exactly what you are getting and what it costs before you commit.